Mobile, iPhone, Mac, Games and Coding

Over the Air - Prototyping on Android

This session was with Tomi Mickelsson from Idean.

I’m embarrassed to say that although I have downloaded the Android SDK, I have not really had time to take a good look at it. This session was good for me, because it allowed me to see a bit more in depth what Android was in terms of developing an application.

The main things I took away from the session was that Android seems to be coming along nicely. Not much to say I know! Things like xml driven User Interface definitions, a new UI layer replacing the utterly useless MIDP layer, are all steps in the right direction as far as I’m concerned. Apparently, although it supports Touch, it is single touch rather than multi. The difference being that with multi, it can track more than one movement (i.e on the iPhone you can move 2 fingers in an outward motion to zoom out). But things are changing alot with Android, so I wouldn’t be surprised if this changes.

I suppose the biggest thing this session showed me, is that I really need to set aside some time to have a really good look at Android.

I’m wondering about setting aside a day where everyone in our office can freely experiment with Android, and see who can make the best app/game in a day? :)

Comments

Comment from Tomi
Time: April 26, 2008, 11:37 am

Slides available at http://www.slideshare.net/atomi/google-android-experiences/

Comment from Dave Mitchell
Time: April 26, 2008, 2:42 pm

Cheers Tomi :)

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